Automatic matching
Scheduled games are matched against played results without manual data entry.
Feature Showcase
This page expands on the home page's feature preview with the full set of real screenshots captured from a seeded demo league running on Statcronyx Cloud, plus an honest status label for every item.
1 / 13
Leagues contain seasons; each season carries its own status and full management toolset.
2 / 13
Generate a full schedule for a tier across a date range, then publish it.
3 / 13
Once a scheduled game is played, the automation engine locates the matching result, validates it against the scheduled game, and processes statistics automatically — with a clear administrator-review path on the rare occasions a match can't be confirmed automatically. See the full interactive walkthrough in the automation showcase on the home page.
Scheduled games are matched against played results without manual data entry.
A match is validated against the scheduled game before statistics are processed.
If a match can't be confirmed automatically, it's queued for a quick administrator decision rather than silently guessed.
4 / 13
Standings compute automatically from recorded results, in both the admin console and the public site.
5 / 13
Per-season skater stats (GP, G, A, P, +/-, PIM) and goalie stats (GP, W, L, OTL, SV%) recompute automatically from recorded results, with player and team names resolved from the league's roster — not raw internal identifiers.
6 / 13
Completed seasons remain in the league's permanent record, browsable alongside the active season — nothing is overwritten when a new season begins.
7 / 13
Full team and player management, including historical roster stints across seasons.
8 / 13
Signings, releases, trades, and roster moves, with configurable trade/free-agency rules and optional commissioner approval.
9 / 13
Fixed, reverse-standings, or first-claim priority; configurable claim windows and approval rules.
10 / 13
Linear or snake draft order against the league's real free-agent pool, plus sealed or open credit-based bidding with per-team budgets.
Linear or snake order, configurable round count, run against the league's real free-agent pool.
Sealed or open credit-based bidding, per-team budgets, configurable tie-break rules.
11 / 13
A desktop application, not a hosted web app. Synchronizes league data with a website and database an organizer already operates, in the background. See the full Connect product page for the exact setup-to-production path.
12 / 13
A fully hosted league platform — everything above, in your browser, plus custom branding and a custom domain on packages that include those entitlements. See the full Cloud product page for the complete admin console and public site walkthrough.
13 / 13
Discord-connected league automation. Not built yet — no demo exists.
Also included
Shared console shell across every admin page: league navigation, a Users page, an Audit Log, and organization switching for multi-tenant operators.